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- Newsgroups: rec.aviation.simulators,comp.sys.ibm.pc.games.flight-sim,rec.aviation.answers,comp.answers,rec.answers,news.answers
- Path: bloom-beacon.mit.edu!hookup!news.moneng.mei.com!howland.reston.ans.net!wupost!decwrl!decwrl!sgi!peck.com!geoff
- From: mechalas@gn.ecn.purdue.edu (John Mechalas)
- Subject: rec.aviation.simulators Frequently Asked Questions
- Message-ID: <1994Apr5.073010.24867@peck.com>
- Followup-To: poster
- Summary: This posting contains frequently asked questions
- for the rec.aviation.simulators newsgroup, and should
- be read by anyone who wishes to post to the group.
- Sender: geoff@peck.com (Geoff Peck)
- Supersedes: <1994Mar19.083012.480@peck.com>
- Reply-To: mechalas@gn.ecn.purdue.edu
- Organization: Purdue University Engineering Computer Network
- Date: Tue, 5 Apr 1994 07:30:10 GMT
- Approved: geoff@peck.com, news-answers-request@mit.edu
- Expires: Tue, 26 Apr 1994 07:00:00 GMT
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- Xref: bloom-beacon.mit.edu rec.aviation.simulators:4774 comp.sys.ibm.pc.games.flight-sim:14629 rec.aviation.answers:271 comp.answers:4776 rec.answers:4759 news.answers:17694
-
- Archive-name: aviation/flight-simulators
- Last changed: 3/17/94
-
-
-
- rec.aviation.simulators
- FREQUENTLY ASKED QUESTIONS
-
- This FAQ is maintained by mechalas@gn.ecn.purdue.edu (John Mechalas) and
- is posted twice a month. Any comments, suggestions, additions or
- corrections are welcome, so feel free to mail me with your ideas. Those
- of you on Compuserve may also contact me at 71673,3041.
-
- Similar to the FAQ on rec.aviation, there are |'s (pipes) at the beginning
- of each line that contains new information. This way those of you with
- 'grep'-like utilities can immediately search this file for the new stuff.
-
- Our "unofficial motto" (smiley-captioned for the humor-impaired):
-
- "Any product (flight/computer oriented) that considers Angle
- of Attack in an at least semi-realistic way is a sim, any other
- a game." :)
- -- Gary Cooper (not the dead one)
-
-
- Thanks to: Glenn Wallace, Hayden Nanton, G. David Frye, Robert Dorsett,
- Mark Strawcutter, Brooke Anderson, Jeff Beadles, Joel Murray,
- Linda McGarry, Dan Sharpes, Bruce Jackson, Mary Shafer, Rob
- Jones, Michael Jones, Stefan Frick, Gary Cooper, Jim Knutson,
- Brian, Paulo Ney de Souza, Tim Tessin, Scott Chan, Brad Bass,
- and Alan Epstein for their major contributions.
-
- Also thanks to the countless others who are providing me with constant
- feedback and other helpful hints.
-
-
-
- Abbreviations you may see used on this newsgroup:
-
- AAF or A&AF Mallard's "Aircraft and Adventure Factory" for MS FS4
- ACM "Air Combat Maneuvers", a flight simulator for Unix
- AOTP "Aces Over the Pacific"
- ASD or A&SD Microsoft's "Aircraft and Scenery Designer" for MS FS4
- ATP subLOGIC's "Flight Assignment: Airline Transport Pilot"
- AW Air Warrior
- BAO The Bruce Artwick Organization
- DOF Degrees Of Freedom (used in describing flight models)
- F15III "F-15 Strike Eagle III"
- F3 Spectrum Holobyte's "Falcon 3.0"
- FAQ Frequently Asked Questions
- FS "Flight Simulator", usually referring to Microsoft's
- FTP TCP/IP "File Transfer Program"
- MS Microsoft
- MS FS Microsoft "Flight Simulator", usually referring to IBM
- version
- PC Personal Computer, not necessarily referring to IBM PC's
- SB Sound Blaster sound card for IBM computers
- SEE Mallard's "Scenery Enhancement Editor" for MS FS4 w/ A&SD
- SGA or S&GA Mallard's "Sound and Graphics Upgrade" for MS FS4
- VLB VESA Local Bus (usually referring to the video card)
-
-
-
- ----------------------------------------------------------------------------
- INDEX
-
- Section A: General information about rec.aviation.simulators
- A1. What is rec.aviation.simulators?
- A2. Is it okay to discuss games?
- A3. Can I post binary files here?
- A4. What posts *don't* belong here?
-
- Section B: Flight Simulation Theory
- B1. Where can I learn about flight simulation?
- B2. What do you really mean by "realism" in a flight simulator?
- B3. How does the flight model influence fidelity?
- B4. What is a 6 DOF flight model?
- B5. What is DATCOM?
- B6. How "realistic" are the various PC based simulators?
-
- Section C: Flight Simulator Products
- C1. Which flight simulator is best for me?
- C2. Can I maintain my FAA currency with a PC-based simulator?
- C3. Will a FPU/Math Co-processor improve my simulator performance?
- C4. Are there any space simulators?
- C5. What simulators are available for Unix or Sun systems?
- C6. Are there any Air Traffic Control simulators?
- C7. Where can I get information on the various flight simulators?
- C8. Where can I buy flight-related software?
- C9. Are there any flight-simulator-related mailing lists?
-
- Section D: Microsoft Flight Simulator
- D1. What kind of performance should I expect from FS5?
- | D2. Are there any patches available for FS5?
- D3. What add-ons are available for FS5?
- D4. What products are available for FS 4 (IBM)?
- D5. What products are available for FS 4 (Mac)?
- D6. What is the difference between AAF and A&SD?
- D7. Has anyone decoded the scenery file format? Or the other file
- formats used by FS 4 and 5?
- D8. Is there a way to get real ATC for FS4?
- D9. Why doesn't my copy of USA East work properly with FS4?
- | D10. Why doesn't my USA scenery work with FS5?
- D11. What are the various "companion books" available for FS?
-
- Section E: Specific Questions on Other Products
- E1. Why doesn't my Sound Blaster card work with ATP?
- E2. The KU antenna won't deploy in shuttle, and I can't de-orbit. Is
- there a fix?
-
- Section F: FTP Sites
- F1. Are there any FTP-sites that have flight-sim related material?
- F2. Where can I get ACM, FltSim, and Aviator?
- F3. How do I upload files to the various flight-sim FTP sites?
- F4. Where else can I get flight-sim related materials?
-
- Section G: Misc.
- G1. What happened between subLOGIC, Microsoft, and BAO?
- G2. How do I submit comments, suggestions, or corrections to the FAQ?
-
-
- -----------------------------------------------------------------------------
-
-
- Section A: General information about rec.aviation.simulators
-
- A1. What is rec.aviation.simulators?
-
- rec.aviation.simulators is one of many sister groups that are under
- the "parent" group rec.aviation. This USENET newsgroup is specifically
- for the discussion of air and spacecraft simulators, whether they be
- PC-based, Workstation-based, or "real". Mostly, you will see talk
- about PC sims, since most of us can't afford (and consequently don't
- have) the real things.
-
-
- A2. Is it okay to discuss games like "Falcon" or "Hellcats"?
-
- Since the software market doesn't really differentiate between games
- and flight simulators, we don't either. However, you are more likely
- to find game-related simulators on the newsgroups
- comp.sys.ibm.pc.games.flight-sim and comp.sys.amiga.games and others,
- whereas discussion of "pure" simulators on here.
-
- If you need help with a game, you are probably going to have better
- luck (and more responses) by posting the the games newsgroups.
- However, if your questions are about flight or combat technique,
- flight modeling, realism, or other related issues, then this is the
- best place to post to.
-
-
- A3. Can I post binary files here?
-
- In the past, some uuencoded binary files have been posted to this
- forum. In general, most of these files have been airplanes or
- scenery for MS FS4 and such. Although there's nothing really wrong
- with posting such files to the newsgroup, use a little common sense
- before doing so, and ask yourself the following questions:
-
- * How big is the file? Whereas posting a 2k TRACON/ATC sector
- is probably not a big deal, a 50k scenery file is probably
- pushing things. Most administrators probably don't want to
- store several large binary files in their news spool
- directories.
-
- * Would it be better to put it up for FTP? In the case of larger
- files, you will be best off putting the file at an FTP site
- such as ftp.iup.edu or wuarchive.wustl.edu, and then just
- announce its existence on the newsgroup, telling people where
- they can find it and what it is. See Section F for a listing
- of FTP sites that carry Flight-Sim related material.
-
-
- A4. What posts *don't* belong here?
-
- In general, if it's not related to flight simulation products or
- thoery, you're better off taking it somewhere else. This includes,
- but is not limited to, political discussions, flames, chain letters,
- government propoganda, and anything by Robert McElwaine or Melvin
- Gladstone. Also note that requests for cheats, cracks, or other ways
- of bypassing copy protection, are not welcome. *Several* major product
- developers read this forum, and you're more likely to offend the
- people that are trying to make their living than you are to get any
- help in illegal activities.
-
-
- Section B: Flight Simulator Theory
- -----------------------------------
-
- B1. Where can I learn about flight simulation?
-
- For the actual flight dynamics, try the references listed below. You
- would be best off reading books on computer graphics for handling the
- graphic displays:
-
- Foley et. al., _Fundamentals of Interactive Computer Graphics_,
- Addison-Wesley. [Basics only. -R D Dorsett]
-
- _Microcomputer Displays, Graphics, and Animation_, Bruce A. Artwick,
- Prentiss-Hall, 1985, ISBN 0-13-039322-3. Previously published
- as _Applied Concepts in Computer Graphics_.
-
- _A versatile computer-generated dynamic flight display_, Bruce A.
- Artwick, Aviation Research Laboratory, Institute of Aviation,
- University of Illinois at Urbana-Champaign, prepared for Engineering
- Psychology Programs, Office of Naval Research, May 1975.
-
- _Flights of Fantasy_, by Chris Lampton, implements completely a PC
- based flight simluator. While it isn't Strike Commander or Falcon
- 3.0, it _is_ much better than any other book on the market for
- learning implementation details of 3d graphical games. [ -Brian]
-
-
- The following references are mostly academic texts, and provide more
- of introductions to dynamics and flight dynamics theory. Additional
- references are listed in B4 and B5.
-
- _Aircraft Control and Simulation_, by Brian L. Stevens and Frank
- L. Lewis, John Wiley & Sons, 1992, ISBN 0-471-61397-5. This is
- what a lot of people seem to think Rolfe's _Flight Simulation_
- is. Develops a 6 dof F-16 flight model. [ -RDD]
-
- "Modeling Flight," in _IEEE Potentials_., April 1990.
- Performance-based model of bizjet-category airplane; Turbo Pascal
- source available on various ftp sites as "SIMULATE.PAS"
-
- _Simulation Of Aircraft_, Connelly, Mark E. Report 7591-R-1.
- Feb 15, 1958, Servomechanisms Laboratory, MIT. It is a bit dated
- but its what CAE Electronics used to throw at new graduates in the
- Aero Group to educate them. [ -Iab Maclure]
-
- J. D. Anderson, Jr., _Introduction to Flight_ (McGraw-Hill, 1989).
- [A great intro to flight dynamics. Read this first before tackling
- the more difficult texts that follow. -B Anderson]
-
- C. D. Perkins and R. E. Hage, _Airplane Performance, Stability, and
- Control_ (Wiley, 1949). [One of the best books I've found on the
- gritty details of flight dynamics, including all of the complicated
- effects ignored by all PC flight sims. Written by and for aircraft
- designers. -BA]
-
- B. Etkin, _Dynamics of Atmospheric Flight_ (Wiley, 1972). [A more
- modern treatment. Relies more on linearization, which I don't like,
- but the treatment is more well organized. -BA]
-
- R. Von Mises, _Theory of Flight_ (Dover, 1959). [Another detailed
- book like the one by Perkins and Hage. This one is even a little
- more involved than Perkins and Hage's, and it's not suitable unless
- you are comfortable with physics and math at the freshman or
- sophomore level. However, since it's a Dover book, the list price is
- only $13-- a steal considering that Perkins and Hage's and Etkin's
- books cost about $90 each. -BA]
-
- J. M. Rolfe and K. J. Staples, eds., _Flight Simulation_ (Cambridge
- University Press, 1986), pp. 36-60. [This is a book about the
- development of flight sims. Pages 36-60 (Chapter 3) contains
- information on the quaternion formalism for representing an
- aircraft's attitude. This is the way to do it in a flight sim. It
- is much simpler and faster than the Euler-angle formalism (i.e., it
- is much more suitable than using the gimbal equations). -BA]
-
- Another excellent reference is _Spacecraft Dynamics_ by Kane, Likins,
- and Levinson (McGraw-Hill, 1983). [Also details the quaternian
- formulation, as well as gives transformation equations between the
- various sets of parameters. Also lists transformation matrices for
- several sets of euler angles. -JM]
-
- If you want to see a flight model in action, you will definitely want
- to check out the flight model used in ACM (a Unix-based flight
- simulator for X11 environments. A separate FAQ for ACM is maintained
- and posted periodically).
-
- Tim Tessin writes:
-
- ACM uses a 6 DOF model with roll, pitch and yaw modeled using
- NACA stability derivatives. Also ACM actually models the spring
- and motion damping effects of the landing gear struts, as well as
- the contribution of ground friction by the wheels.
-
- B2. What do you really mean by "realism" in a flight simulator?
-
- Robert Dorsett Writes:
-
- There are two major issues to consider: realism and fidelity.
- Realism is how "real" a system feels; fidelity relates to the actual
- models used.
-
- Realism is a highly subjective issue: a simulator might model each
- blade of grass on the approach end of a runway, but if the user's
- flying overhead at 37,000', that won't affect his perception of
- *realism* at that point. Similarly, a graphics system might provide
- a high- resolution database, but if it only uses an orthographic
- projection, it won't win over many pilots!
-
- Simulation is, therefore, the *art* of providing the expected cues
- and response characteristics for a specified mission. Most military
- simulators are so specialized that they're optimized for certain
- missions or flight regimes; airline simulators tend to be much more
- flexible (all regime). For each regime, appropriate feedback must be
- maintained.
-
- Real-world systems models are usually (but not always) the
- cornerstone of high-fidelity simulation; final "realism", even in
- airline simulators, is obtained only after an exhaustive survey and
- fine-tuning process. The acceptance process for even a
- production-run simulator can take up to a year.
-
- A third issue is perception, and the intent of the game as an
- entertainment product. For example, pilots realize that airplanes
- are essentially very easy to fly and land: non-pilots may expect them
- to be horrifyingly complex to fly, given a lot of the mystique
- surrounding aviation, a lot of which has been enthusiastically
- promoted by pilots themselves. :-)
-
- All retail flight simulators are just games, and, to some degree,
- help shape and feed off the perceptions of their users. So if the
- users expect an F-16 to be almost impossible to fly, an F-16
- simulator that IS almost impossible to fly wouldn't disappoint anyone
- except real pilots. Conversely, a simulator that is actually easy to
- fly might disappoint game-players as too easy, or "arcade-ish,"
- because it IS too realistic.
-
- In discussing "realism," one should really pay attention to three
- factors:
-
- 1. The flight dynamics and flight instrumentation. (flight
- simulator)
- 2. The visual system.
- 3. The systems support. (systems simulator)
-
- The basis for such discussions in this forum should be from the
- pilot, not entertainment, perspective.
-
-
- B3. How does the flight model influence fidelity?
-
- True fidelity in a flight simulator comes from the flight equations
- used in the flight model. In general, the more complex the flight
- model, the better performance you are going to get, though there are
- instances where even a *good* flight model can lead to poor flight
- simulation (more on that in a minute).
-
- In general, most of the low-end, low-cost simulators on the market In
- general, most of the low-end, low-cost simulators on the market use
- what is known as a "3 Degree of Freedom", or 3 DOF, flight model.
- This means that the equations of motion only determine x, y, and z
- displacements of the aircraft in space, and then use this information
- to determine the flight attitude. The actual characteristics are
- based on the so-called "performance" equations, which themselves are
- usually only defined for steady-state situations. Various other
- characteristics, such as roll rate, must be fudged by the author.
- Some simulations don't even pay any attention to angle of attack,
- using stick input or airplane pitch as the final determining
- characteristic.
-
- Most high-end simulators use a 6 DOF model, described below, and a
- lot of PC-based simulators tend to ignore these kinds of models
- completely, and rely on a "point-space" performance model instead.
-
- The equations of motion do not make the flight model, however; they
- merely set the limit on what is and is not possible. In order to
- support these equations, you must also have good models for finding
- the lift-curve slope, drag coefficients, stability derivatives, and
- other parameters.
-
- In addition, you have to decide how you want to calculate these
- parameters. Should you calculate your lift on each wing
- independently, or just the lift on the whole wing surface area? The
- latter method would be faster and easier, but the former would allow
- you to model such flight dynamics as the "Dutch roll" modes,
- stall-spin conditions, and other common effects. How about downwash
- effects, which alter the effective angle of attack of the tail?
- There are several issues that need to be considered.
-
- Finally, after you have your flight model together, you need to find
- the parameters that fit your aircraft, so that your *plane* flies
- just as realistically as your flight model does. For example, you
- could have a high-end, 6 DOF flight model, but if your Cessna 172 has
- the wrong wing area modeled, it won't *fly* like one.
-
-
- B4. What is a 6 DOF model?
-
- Robert Dorsett writes:
-
- A 6 degree of freedom flight model provides for a fairly accurate
- modelling of the motion and flying characteristics of an airplane.
- It is generally used when the airplane is to be modelled as a "rigid
- body." It considers both rotational (yaw, pitch, and roll) and
- translational motion, both centered around the center of gravity.
- Since there are three axes to consider in each case, this is referred
- to as a six- degree-of-freedom model. This model actually considers
- twelve variables, since both the instantaneous rate of change *and*
- position have to be considered. These are referred to as the state
- variables, which are applied to varying matrices of coefficients to
- get the desired fidelity.
-
- Several people recommended "Aircraft Control and Simulation," by
- Frank L. Lewis and Brian L. Stevens (Wiley Interscience, 1992, ISBN
- 0-471-61397-5). It is a comprehensive work, using an F-16 model as a
- case-study example. It includes FORTRAN code.
-
- A couple of people recommended NASA CR-1756, "The simulation of a
- large jet transport aircraft volume I: mathematical model," by C.
- Rodney Hanke, March 1971. This deals with the simulation of a Boeing
- 747. I've found the second half, containing the aerodynamic data, is
- all but impossible to find, however.
-
- One of the more accessible references is J. M. Rolfe's _Flight
- Simulation_, a survey of the art. It has a bottom-line description
- of a 6 DOF flight model, adapted from the Hanke paper. It is more
- useful for its insights into other aspects of system and flight
- simulation.
-
- One respondent suggested "A review of flight simulation techniques,"
- by Max Baarspul, in _Progress in Aerospace Science_, Vol. 27, 1990.
- This is a comprehensive monograph (120 pages), detailing the art of
- simulation. Portions are reminiscent of Rolfe, but he develops a
- flight model for a DHC-2 "Beaver" in much more detail.
-
- Dan Sharpes dug up the following two:
-
- _Aircraft Dynamics and Automatic Control_, by McRuer, Ashkenas, and
- Graham, (Princeton University Press, 1973, ISBN 0691080836), which
- apparently has a detailed DC-8 model at the end.
-
- _Flight Stability and Automatic Control_, by Robert C. Nelson (McGraw
- Hill, 1989, ISBN 0070462186). Dan transcribed the following
- derivatives for a 747-100 or -200, on page 260:
-
- Longitudinal
- Mach Alt CL CD CLa CDa Cma CLadot CLq
- .25 SL 1.11 0.102 5.70 0.66 -1.26 6.7 5.4
- .90 40k 0.5 0.042 5.5 0.47 -1.6 0.006 6.58
-
- Mach CMq CLM CDM CmM CL-De CM-De
- .25 -20.8 -0.81 0.0 0.27 0.338 -1.34
- .90 -25.0 0.2 0.25 -0.10 0.3 -1.2
-
- Lateral
- Mach Alt CyB ClB CnB Clp Cnp Clr Cnr
- .25 SL -0.96 -0.221 0.150 -0.45 -0.121 0.101 -0.30
- .90 40k -0.85 -0.10 0.20 -0.30 0.20 0.20 -0.325
-
- Mach Cl-Da Cn-Da Cy-Dr Cl-Dr Cn-Dr
- .25 0.0461 0.0064 0.175 0.007 -0.109
- .90 0.014 0.003 0.075 0.005 -0.09
-
- W = 636,600 lb
- CG @ 25%MAC
- S = 5500 ft sq
- b = 195.68 ft sq
- c-bar = 27.31 ft
-
- Ix 18.2 E6 slug-ft sq
- Iy 33.1 E6 slug-ft sq
- Iz 49.7 E6 slug-ft sq
- Ixz 0.97 E6 slug-ft sq
-
- All derivatives are per radian.
-
-
- For more aircraft models, check out the following references:
-
- Robert K. Heffley and Wayne F. Jewell, _Aircraft Handling Qualities
- Data_, NASA CR 2144, December 1972, 343 pp. Aircraft described are
- NT-33A, F-104A, F-4C, X-15, HL-10, Lockheed jetstar, Convair 880M,
- B-747, C-5A, and XB-70A.
-
- G. L. Teper, "Aircraft Stability and Control Data, NASA CR-96008,
- 1969. Aircraft covered are A-7A, A-4D, F-106B, T-38, F-5A, F-104,
- F-105B, B-58, Navion, and DC-8.
-
-
- B5. What is DATCOM?
-
- A description of DATCOM, from Dan Sharpes:
-
- The Datcom is the short-hand title for the "USAF Stability and
- Control DATCOM." It contains methodologies for determining the S & C
- derivatives for just about any type of configuration. It does NOT
- contain the S & C derivatives of aircraft (popular misconception!).
- Here's what the Guide to Datcom says:
-
- "Fundamentally, the purpose of the Datcom (Data Compendium) {OK, I
- was wrong. Flame me!} is to provide a systematic summary of methods
- for estimating basic stability antd control derivatives. ... For
- any given flight condition and configuration the complete set of
- derivatives can be determined without resort to outside information.
- The book is intended to be used for preliminary design purposes
- before the acquisition of test data. ... there are many cases where
- the Datcom can be used to advantage in conjunction with test data.
- For instance, if the lift-curve slope of a wing-body combination is
- desired, the Datcom recommends that the lift-curve slopes of the
- isolated wing and body, respectively, be estimated by methods
- presented and that appropriate wing-body interference factors (also
- presented) be applied. If wing-alone test data are available, it is
- obvious that these test data should be substituted in place of the
- estimated wing-alone characteristics ..."
-
- The Datcom has nine sections:
- 1) Guide to Datcom and Methods Summary
- 2) General Information (notation, parameters of wing, body,
- section, and planform)
- 3) Effects of External Stores
- 4) Characteristics at Angle of Attack (static derivatives in alpha)
- 5) Characteristics in Sideslip (static derivatives in beta)
- 6) Characteristics of High-Lift and Control Devices (section and
- wing forces and moments, including hinge moments)
- 7) Dynamic Derivatives (in p, q, r, alpha-dot, and beta-dot)
- 8) Mass and Inertia
- 9) Characteristics of VTOL-STOL Aircraft (thrust characteristics)
-
- The methods are a mixture of theoretical and empirical equations.
- Each section starts with a description of the aerodynamics that
- contribute to the derivative as appropriate to the configuration.
- The methods are then discussed with sample problems following. Next
- are the references, the tables showing accuracy of the methods, and
- finally, the charts. You'll probably recognize these - several
- authors use them liberally in their texts.
-
- Where to get DATCOM:
-
- It's $175. It's distributed in four binders, is 3,200 pages, and can
- be ordered from:
-
- Global Engineering
- 7730 Carondelet Ave. #407
- Clayton, Missouri 63105
-
- 800-854-7179
-
-
- B6. How realistic are the various PC-based simulators?
-
- Robert Dorsett writes:
-
- This is difficult to establish, since, again, user enjoyment of a
- product isn't directly proportional to its realism. Also, different
- users might prioritize different aspects of the simulator, which can
- contribute to perceptions of realism. An instrument-rated pilot
- might value the fidelity of the nav database; a VFR pilot might want
- a detailed visual database and good "seat of the pants"
- controllability. A combat pilot will want a challenging adversary,
- whereas a would-be test-pilot would enjoy just flying the airplane.
- So far, there aren't any "combat airplane" equivalents of MS FS,
- which will just let one fly around a realistic civilian database in a
- really high-performance airplane, so it's not really possible to talk
- about "instrument" military simulators, even though a couple provide
- "ILS" approaches.
-
- Since "package" evaluations ARE a function of user expectations, take
- the following with a grain of salt.
-
- 1. _Civilian_ Considering flight realism, database design and
- fidelity, and instrumentation.
-
- Realism: Elite (Mac/PC), without a doubt. Developed with a 6 DOF
- flight model, very accurate. Followed by Microsoft Flight
- Simulator 5.0 (PC), ATP (PC) and MS Flight Simulator 4.0 (Mac/PC).
-
- Database: Elite, for its nav database; ATP and MS FS 4.0 for
- their visual databases. Navaids modelled better in ATP.
-
- Instrumentation: Elite (Mac/PC), without a doubt; ATP and MS FS
- 4.0 and 5.0 are about on par.
-
- 2. _Combat_ Considering flight realism, database design,
- responsiveness, and challenge.
-
- Flight: "Hellcats over the Pacific"'s (Mac) F6F feels the most
- like any airplane, but its performance near the edges of the
- envelope feels too stable. Next-up would be "Falcon 3" (PC),
- idiosyncrasies and all; followed by "P-51 Mustang" (Mac), and
- "Aces over the Pacific" (PC). Near the bottom of the list is
- "Falcon MC" (Mac), with its horrible flight model.
-
- Database: "Hellcats," again, the most detailed, modelling
- everything from moving aircraft carriers to the ammo cans on
- anti-aircraft batteries. "Falcon" (3 and MC) are mediocre
- seconds.
-
- Challenge: "Falcon 3's" probably the best, due to the necessity
- of learning and using the various types of weapons systems.
- "Hellcats" arguably provides the best air combat maneuvering guns
- environment, although enemy aircraft don't die easily enough when
- hit point- blank. "P-51" has a difficult ACM environment, but is
- only 1:1. However, when one wins, one has a real feeling of
- accomplishment.
-
-
- Section C: PC-Based Products
- -----------------------------
-
- C1. Which flight simulator is best for me?
-
- The answer to this question, like all others of this type, is "it
- depends on what you want to use it for". There are a number of
- flight simulators out on the market, and they are (mostly) broken
- down into the following categories:
-
- * Cheap games -- These would be programs that aren't really flight
- simulators at all, but rather programs that have an airplane or
- some such thing in them. They are not intended to be flight
- simulators, any more than DOS's EDLIN and Mac's TeachText are
- intended to be word processors.
-
- * Flight Simulation Combat -- This category would include games
- like Falcon, Aces Over the Pacific, Hellcats, and others. Some
- of these have better flight models than others, some have better
- combat modeling. It's really difficult to point out which of
- them is the best, since it all depends on what kind of planes you
- want to fly, and how complicated a program you want.
-
- * Low-end Simulators -- This category includes FS 4 and ATP, and
- consists of programs that are really intended to be basic flight
- simulation "games" (and I use that term loosely). You get a
- fairly good flight model at low cost, and also good graphics.
- They are usually intended for VFR flight, and not for serious IFR
- practice.
-
- * High-end Simulators -- This category includes software packages
- like Elite and IFT-Pro. They typically will have a 6 DOF flight
- model, realistic performance, high fidelity, and are designed to
- provide existing or future pilots with serious IFR practice.
- They are also considerably more expensive, ranging from $150 to
- $600 or so.
-
-
- C2. Can I maintain my IFR currency with a PC-based simulator?
-
- There is no PC-based program that can, at the present time, be used
- to log IFR hours. However, the following products are recommended
- for serious IFR practice:
-
- "Elite" by Azuresoft(?) is an extremely expensive, but highly
- realistic IFR trainer that is available for the Mac and IBM. There
- are several different versions out, depending on what type of
- computer you have, and they all require a flight yoke of some kind or
- another. Elite is not a toy, and is probably the most accurate and
- realistic PC-based simulator, both in terms of flying
- characteristics, and instrument panel simulation. The list price for
- Elite varies from $400 to $700, depending on which version you
- purchase.
-
- "Instrument Pilot" by Precision Training is an IBM (386 or better)
- based integrated instrument rating instructional simulator. It comes
- with speech generation hardware to simulate communications and
- includes all equipment necessary for instrument training ground
- school. List is about $495, and it can be purchased directly from
- the company at (800) 452-0465.
-
- "IFT-Pro" from Flight Deck is also a good choice. Though not as
- complex as Elite, it still offers a high level of instrument and
- flight realism, and is an excellent package. It's also a lot
- cheaper.. list is somewhere around $350. It is available for IBM
- systems.
-
- "Cross-Country Instrument Flight Trainer", from T-34 Microsystems, is
- an excellent IFR trainer available for the Mac. It sells for about
- $150 and can be purchased from Microsystems directly, (800)
- 543-2259.
-
- "FS100", by MDM Systems, Inc., is an IBM PC-based (286 or better)
- flight sim that is intended for IFR training, and has a "pilot
- console" that attaches to your serial port. The console has switches
- for nav/com radios, throttle/prop/mixture, flaps/gears, etc..
- Databases constructed from Jepp NavData are available for $75 each.
- The company is in Charlotte, NC and their number is 704-523-7400.
- List price is $595.
-
-
- C3. Will an FPU/Math Co-processor increase my simulator performance?
-
- Robert Dorsett writes:
-
- Most flight simulators, as with most games, use fixed-point
- integer arithmetic. They do this both because most production
- machines, until recently, haven't had an FPU, but they also do it
- because this approach is significantly *faster* than FPU
- performance.
-
- This approach is also used by real-life avionics and simulator
- manufacturers, and obviously is not a "limitation." A common
- misconception is that an FPU adds more "precision," and leads to
- greater "realism." This is wrong.
-
- A simulator must explicitly code for FPU use. Thus, simply by
- adding an FPU, one won't see any magical speed changes.
-
- So unless a simulator explicitly *requires* an FPU, or *states*
- that it will benefit from an FPU, don't bother buying one, unless
- you can use it elsewhere.
-
- Simulators that don't use an FPU:
-
- Hellcats over the Pacific (Mac)
- Leyte Gulf (Mac)
- ATP (IBM)
- FS4 (IBM and Mac)
- FS5 (IBM)
-
- Simulators that do:
-
- Elite (all versions, IBM and Mac)
- Falcon 3.0 (req'd for High Fidelity model, IBM)
-
-
- C4. Are there any space simulators?
-
- Virgin produces a simulator simply entitled "Shuttle". It is by far
- one of the most complex, detailed, and realistic simulators available
- for the PC, Amiga, and Atari ST.
-
- Another, older, program, called "Orbiter", is available for Mac
- systems.
-
- C5. What flight simulators are available for Unix systems?
-
- There are currently three flight simulation programs that you can run
- on a Sun workstation running SunOS/Unix, or on X-Window systems:
-
- Flight Sim (fltsim.tar.Z) -- A flight simulator for Sun systems. No
- documentation, only some notes on what systems it has been run on
- (Sun3, 4, 386, IPX with 8-bit color).
-
- Air Combat Maneuvers (acm-4.0.tar.Z) -- A LAN-based combat simulator
- for the X-11 window environment. It simulates F-16 and Mig-23
- aircraft and is a client/server package, meaning that several players
- can fly against one another when connected to the same server. A
- separate FAQ is maintained for ACM by Brad Bass (bass@convex.com), and
- is posted here periodically.
-
- Aviator (???) -- Stefan Frick writes:
-
- I think it started as a demo-project by two SUN-employees to exploit
- the performance of the GX-graphics-accelerator. One of them is Bruce
- Factor, can't remember the other one...[The other is Curtis Priem
- - Paulo Ney de Souza] A couple of years ago, you could get the program
- for free from your local sales-rep., but the authors formed their own
- company, called 'Artificial Horizons' and it became a commercial
- product. The simulator models the FA-18, X-29 and Boeing 727.
-
- Is uses terrain-data from the US Geological Survey and it gives at great
- sense of realism. The cost of Aviator is $40 (US) for the liscence + $8
- (US) for the media.
-
- Scott Chan writes:
-
- Silicon Graphics workstations come bundled with a flight simulator
- located in the demos. One can take-off, land, and dog fight in a
- Cessna 150, B747, F15, P38, etc. Flight characteristics "seem" pretty
- good; frame rate is good, but depends on hardware platform and detail
- selected. Scenery is somewhat sparse. Instruments are useful but not
- realistic. There is also a heads-up display instrument panel.
-
- Dogfighting takes place against other employees goofing off over the
- network. I have no idea if it's been ported to other platforms which
- have OpenGL...
-
-
- C6. Are there any Air Traffic Control simulators?
-
- "TRACON II" by Wesson International is available for many platforms.
- It is an excellent simulation of ATC, and the PC version can even be
- linked to Microsoft Flight Simulators for multi-player interactive
- flying and ATC. There are several variants available, including
- TRACON for Windows, and TRACON Pro (suitable for training real ATC
- personnel).
-
- Recently, Wesson released a "cosmetic" upgrade of TRACON for IBM
- under the title name "ATC". Mallard is now handling this
- distribution of this product, which is basically a combination of the
- IBM versions of TRACON for DOS and TRACON for Windows (both are
- included in the package). It is believed that the "ATC" line will
- replace the "TRACON" title and will continue to be distributed
- through Mallard. "TRACON Pro" however, will remain a
- Wesson-distributed product. "TRACON" is also available for Macintosh
- systems
-
- The rumors of the "Microsoft ATC simulator" probably came about when
- some people confused the Tower simulator under development by Wesson
- and BAO with the new TRACON/ATC package, and concluded that a product
- called "ATC" was going to be released by Microsoft, the publisher of
- BAO's Flight Simulator. Currently, the ultimate publisher for Tower
- is undecided, and no release date has been set. [ -RDD]
-
-
- C7. Where can I get information about the various flight simulators?
-
- There is an archive that contains reviews, bug-fixes and notices,
- screen snapshots, and other related information that you can get via
- anonymous FTP:
-
- rascal.ics.utexas.edu (128.83.138.20)
- misc/av/simulator-folder
-
- Another excellent source is the WAIS service at quake.think.com.
- Simple TELNET to quake.think.com and login as wais. Select the
- flight_sim source and ask about the topic you are interested in.
- A list of articles will be given to you, after which you select
- the ones you want to read. If you wish to keep a copy of an
- article, you can have it mailed to you.
-
-
- C8. Where can I buy flight-related software?
-
- There are a few good places to try. I am sure there are more, but
- these companies really stand out (feel free to add to this list):
-
- Egghead Software (800) EGG-HEAD Software of all types.
- Flight Computing (800) 992-7737 Flight-related software and
- more. Very aviation-
- oriented.
- TekMate (713) 440-5542 TekMate has all subLOGIC
- scenery disks, in addition
- to other products.
- Electronics Boutique (800) 800-5166
- Mallard Direct (800) WEB-FEET
- DataWings (713) 431-1079
-
-
- C9. Are there any flight-sim-related mailing lists?
-
- Falcon 3 users can join the Falcon mailing list by sending a
- message to "majordomo@onion.rain.com" with the line "subscribe
- falcon3" in the BODY of the message.
-
- The Flight Simulator mailing list is mostly centered around MS FS,
- but is not restricted to any particular product or class of
- products. All requests to be added to or deleted from the list
- should be sent to "flight-sim-request@grove.iup.edu" as should
- problems or questions relating to its operation.
-
- Air Warrior mailing list can be subscribed to by emailing
- "listserv@cactus.org" with "subscribe 666th-etal <user>" in the
- body of the message.
-
-
-
- Section D: Microsoft Flight Simulator
- --------------------------------------
-
- D1. What kind of performance should I expect from FS5?
-
- The faster your machine, the better off you will be. Although a
- 386 is the minimum recommended processor on the box, you will find
- that you'll want a 486DX *at least* if you want to use all of FS5's
- new features and still get high frame rates. To give you an idea of
- the "low end" computers, my former 386DX/25 gave a frame rate of
- between 2 and 5 fps at Chicago with the following configuration:
-
- ET4000 video card, 320x400 VGA (256 colors)
- Textured sky, gradient horizon
- Textured ground
- Normal scenery density
- No dynamic scenery
- No shadows
- No building textures
- No aircraft texture
- Airport lighting on
- "Enhanced readibility" instrument panel
- No image smoothing
- Low instrument update rate
-
- I could increase this frame rate to about 3 to 8 fps by removing the
- textured ground. Removing the textured sky further increased frame
- rate, and switching to the 16-color mode essentially turns the graphics
- display to FS4 levels, but with a slightly lower frame rate than FS4
- (this last one is difficult to measure accurately). These frame rates
- were playable and acceptable to me.
-
- When I upgraded to a 486/25, (same video configuration), the frame
- rate was roughly twice that of the 386/25.
-
- A 486DX2/50 or higher will (in most circumstances) allow you to run
- with all the special effects turned on with more acceptable frame
- rates [Can anyone give me some specific numbers? -JM].
-
- You'll find that your video card will make a big difference, especially
- if you are running VLB. Configuring for large disk caches (1 MB to
- 2 MB) will further increase performance, and FS5 prefers EMS to XMS.
-
- The main idea to remember is that you can't expect to turn on all the
- display options and dense scenery and still get high frame rates,
- especially if you have a 386 processor. FS5 is essential a 486 program,
- and unless you turn down the details to match your processor, you will
- not be happy with the results.
-
-
- | D2. Are there any patches available for FS5?
- |
- | BAO and Microsoft have released a patch which upgrades FS 5.0 to
- | version 5.0a. This patch fixes many of the bugs that are present
- | in the original release, reduces the in-flight pauses, and
- | slightly improves the frame rate. It also includes a 320x200x256
- | graphics mode to provide improved frame rates on slower machines.
- |
- | The patch, FS50A.ZIP, and a text file describing the revisions,
- | is available from ftp.iup.edu in the FLIGHT-SIM.FS5 directory.
-
-
- D3. What add-ons are available for FS5?
-
- Real Weather Pilot, a release from Mallard, allows you to access
- and incorporate current weather conditions into your FS4 and FS5
- environment. [I don't own RWP. Can someone send me a brief
- description? -JM]
-
- Currently, there are also several scenery disks which are distributed
- through Mallard and Microsoft. These scenery disks each cover
- a major city (San Francisco, New York, Paris, etc...) in great detail,
- and part of the surrounding area. With all the details turned up,
- the San Francisco scenery has given frame rates as low as 2 frames/sec
- on a 486DX2/66 (worst case), so some of these disks are definitely
- not for the CPU-impaired if you want to partake of *all* the features.
-
- BAO also released a frame counter that tells you how many frames per
- second you are getting in FS5. It is available from ftp.iup.edu in
- the FS5 directory, as filename FC-FSO.ZIP.
-
-
- D4. What products are available for FS 4 (IBM)?
-
- There are several commercial products available for the IBM version
- of FS 4. Most of these are listed below:
-
- * Aircraft and Adventure Factory -- Allows you to create aircraft
- models for your A&SD/FS 4 aircraft. Note that the aircraft factory
- is not and does not modify flight characteristics or parameters, it
- is merely a "paint shop" for designing the *visual model* only.
-
- The Adventure Factory lets you create interactive FS "adventures"
- that you can use to do a variety of things, such as simulate Air
- Traffic Control.
-
- * Aircraft and Scenery Designer -- Design your own static and dynamic
- scenery.
-
- * Facilities Locator -- Both subLOGIC and Mallard distribute a
- facilities locator that can instantly place you at any airport or
- nav-aid in the FS database. Both products have different
- features.
-
- * Scenery Enhancement Editor -- Enhance your A&SD scenery files by
- adding custom library objects, day/dusk/night effects, rotating and
- elevating scenery objects, and much more.
-
- * Sound and Graphics Upgrade -- Provides sound support (and digitized
- sound) for most of the popular sound boards (SB, SBPro, AdLib,
- etc..). Also has graphics drives for VGA and SVGA modes (only
- certain SVGA cards are supported).
-
- * Real Weather Pilot -- See above.
-
- Scenery disks are also available from subLOGIC and Mallard.
-
-
- D5. What products are available for FS 4 (Mac)?
-
- Currently, the only "add-on" products for the Macintosh are the
- Scenery Disks I - IV from BAO (note that only I - III are needed to
- cover the continental US).
-
- Note that there is NO scenery designer for Macintosh systems, and the
- last anyone knew, there were no plans for one.
-
-
- D6. What is the difference between the aircraft "designers" in AAF and A&SD?
-
- A&SD is the program that actually allows you to design the flight
- characteristics of your aircraft (within certain limits). The
- Aircraft Factory in AAF, however, is merely a "paint shop" that lets
- you draw the outward appearance of your design. It does not allow
- modification of your aircraft's flight parameters.
-
- In short, if you wanted to design a 727, A&SD would make your plane
- *fly* like a 727, while AAF would make your plane *look* like a 727.
- AAF can also be used to generate "static" scenery library objects
- (.SC0 files) that can be inserted into your scenery files. Thus, you
- could also put your 727 in a static scenery file, and display it
- parked at your favorite airport terminal.
-
-
- D7. Has anyone decoded the scenery file format? Or the other file
- formats used by FS 4 and 5?
-
- There is an excellent description of the various FS 4 file formats in
- a file called FSSTRUCT.ZIP, and an FS Structure decoder exists under
- the archive name FSDECODE.ZIP with accompanying files in DES.ZIP. Both
- can be obtained via anon FTP from the ftp.iup.edu site in the directory
- FLIGHT-SIM.FSDECODE (see section F).
-
- FS5STRUC.ZIP is also available, and discusses the currently known FS 5
- file formats. It comes with .DES files for use with FSDECODE, above.
-
-
- D8. Is there a way to get real ATC for Flight Simulator v4.0?
-
- IBM users have the following options:
-
- TRACON/ATC, from Wesson and Mallard (described above), can link
- with two computers running Flight Simulator, and allow you to
- send your ATC messages to the Flight Simulator programs. With
- special hardware, up to 16 FS porgrams can be linked.
-
- Pilot's Power Tools, a commercial product from Mallard, let's
- you design AAF adventures from your flight plan. These
- adventures will provide you with full ATC from takeoff to landing,
- and VOC support is included.
-
- Approach Control, a shareware product from John Mechalas, generates
- AAF adventures that simulate airport approach control at any user-
- defined airport. These adventures provide you with the ATC
- commands needed to line you up for an instrument approach for the
- runway most favored by the local winds. VOC support is included.
- It is available form ftp.iup.edu in the FLIGHT-SIM.AAF directory.
-
- ATC Net, also a shareware product from John Mechalas, generates
- AAF adventures that create entire ATC "networks" for your FS4 world.
- You can create several pre-defined adventures as well as define
- several airports all in the same .ADV file. Full ATC is provided
- from takeoff to landing, and it incorporates the Approach Control
- engine for instrument approaches. It is available from ftp.iup.edu
- in the AAF directory.
-
- Mac users can try the following product:
-
- FS-ATC is a shareware program from Miika Asunta that uses undocu-
- mented Apple Events to find the position of your aircraft, and
- sends messages to the FS program via the Notification Manager.
- It also speaks the ATC messages vi the Speech Manager. The file
- fs-atc-21-cpt.hqx is currently available from the sites
- sumex.aim.stanford.edu, mac.archive.umich.edu and their mirrors, as
- well as ftp.iup.edu.
-
-
- D9. Why doesn't my copy of USA East work properly with FS4?
-
- Most problems with USA East are caused by low memory (these problems
- include: no runways or buildings displayed when scenery is loaded,
- loss of map or multiple 3d windows, and sometimes very low frame
- rates). Because USA East is so large, those of you with A&SD
- installed with have to cut their static and dynamic memory
- allocations. It is also recommended that you install a memory manager
- in order to maximize the amout of 640k base memory that is available
- from DOS. Last, do not use the SVGA modes that come with S&GA,
- particularly the 800x600 mode. These higher res modes both eat up
- memory *and* lower frame rates.
-
- A good way to monitor your available memory in FS is to use the
- Sound Control menu (if you have SOUND.DRV installed) as you modify
- your A&SD settings.
-
- You might also want to make sure that you are loading the FS4 version
- of the scenery, and not the ATP version. The ATP/USA CD-ROM package,
- for example, only includes the ATP scenery, and as a result it will
- not work with FS4.
-
-
- | D10. Why doesn't my USA scenery work with FS5?
-
- There are lots of possible answers to this question:
-
- 1) FS5 requires a special driver to display all of USA's scenery.
- Without this driver, only the .SCN file will load, and as a
- result you won't be able to see any buildings, airports, or
- other details. The driver is available from subLOGIC, if you
- don't already have it, along with some utilities.
-
- 2) Both FS5 and USA scenery are memory hogs. Free up as much
- of your 640k base memory as you can, and invest in a memory
- manager if you need to. I don't have any problems with
- USA loading as long as I have about 620,000 bytes free (this
- has not been tested thuroughly, however).
-
- 3) FS5 is very flakey when it comes to displaying FS4 scenery,
- and many of the problems you experience with USA scenery are
- also present with other scenery disks. Some examples include
- the red error boxes and position jumping. (Note that the
- latter problem can be prevented by keeping your NAV1 radio
- tuned to a local VOR, though no one is really sure why this
- works).
-
- 4) Make sure you are trying to load the FS4, and not the ATP,
- version of the scenery. The ATP/USA CD, as mentioned above,
- only has the ATP version of USA, which won't work with FS5.
-
- | 5) Currently, USA scenery is not compatible with FS 5.0a, so
- | if you have the new version, or you have installed the patch,
- | you will not be able to use USA. subLOGIC (and, apparently,
- | Microsoft and BAO) are working on a fix.
-
-
- D11. What are the various "companion books" available for FS?
-
- [This section is brand new...please send me any info you have. -JM]
-
- * The "13MIKE" series, by Miller and Calfior, is a series of companion
- books for FS5. The first, "Flights of 13MIKE", provides the computer
- pilot with flight scenerios, along with techinical information
- covering preflight, techniques, rules of thumb, flight procedures,
- and hints and tips. It also comes with VFR sectional maps reproduced
- as an appendix. Available from CalMil Publishing, (602) 778-1245.
-
-
- Section E: Specific Questions about Other Products:
- ----------------------------------------------------
-
- E1. Why doesn't my Sound Blaster card work with ATP?
-
- If you are hearing only the first word of every ATC message through
- your sound card, it is generally cause by an improper setting in the
- SETBLASTER line in your AUTOEXEC.BAT.
-
- Linda McGarry writes:
-
- I had the same problem with only 'Los' spoken from my Soundblaster
- card. After a few phone calls to my supplier, I found out that
- there is another option to the SETBLASTER environment variable that
- is not mentioned in the leaflet that comes with the upgrade, the T
- (type of soundblaster?).
-
- I have: SETBLASTER=A220 D1 I5 T1 (??)
-
- (I believe that the recommended value of T for current soundblaster
- cards is T3).
-
- Hope this helps!
-
-
- E2. The KU antenna won't deploy in Shuttle, and I can't de-orbit. Is there
- a fix?
-
- Joel Murray writes:
-
- There is a bug-fix available directly from Virgin. All you have to
- do is send them a letter stating that you want the fix and enclose
- the UPC code from the back of the box. I did and have experienced
- NO problems since installing the fix.
-
- By the way, if you type SHUTTLE /ALL (I think), all of the missions
- become available to you.
-
-
- Section F: FTP Sites
- ---------------------
-
- F1. Are there any FTP sites that have flight-sim related material?
-
- There are several places you can go (IP addresses are subject to
- change. Please use the alias/name if possible):
-
-
- ftp.uml.edu (129.63.17.1) A&SD Scenery (US scenery)
- /msdos/Games/FltSim/Scenery + some IBM utils
-
- wuarchive.wustl.edu (128.252.135.4) A&SD Scenery (US scenery)
- /mirrors2/msdos-games/FltSim/Scenery (ftp.ulowell.edu mirror)
-
- ftp.uwp.edu (131.210.1.4) (ftp.ulowell.edu mirror)
-
- ftp.iup.edu (144.80.128.8) A&SD scenery and aircraft +
- (alias for acorn.grove.iup.edu) general FS info. Lotsa
- (This is a VAX/VMS machine) goodies in the various
- directories. Mostly
- IBM, but some Mac stuff.
-
- onion.rain.com (147.28.0.161) Falcon 3 missions and misc
- /pub/falcon3 progs/utilities etc..
-
- cactus.org Mirror of the above. Better
- Internet connections, but no
- uploads.
-
-
- F2. Where can I get FltSim, ACM, and Aviator?
-
- The following sites are taken from archie as of 2/17/94:
-
- fltsim.tar.Z -- ftp.germany.eu.net /pub/windows/sunview
-
- acm-4.0.tar.Z -- ftp.x.org /contrib
- pdq.coe.montana.edu /pub/mirrors/X11-contrib
- sunsite.unc.edu /pub/X11/contrib
- theta.iis.u-tokyo.ac.jp /pub1/contrib
- ftp.luth.se /pub/X11/contrib
-
- Aviator can be purchased from QUALiX (yes, that's a lower-case "i")
- for $48 (US):
-
- QUALiX GROUP, Inc.
- 1900 S. Norfolk St., Suite 224
- San Mateo, CA 94403
- Phone: 1-800-245-UNIX, 415-572-0200
- Fax: 1-415-572-1300
- E-mail: info@qualix.com
-
-
- A Windows port for ACM is under construction currently, and a demo
- of ACM for Windows is available at ftp.iup.edu in the FLIGHT-SIM.ACM
- directory. It requires a 386/7 for the floating point power, and runs
- as a native Windows App.
-
-
- F3. How do I upload files to the various flight-sim FTP sites?
-
- The incoming/uploads directories for some sites are given below.
- Read the README files at the particular site for details on the
- upload procedures.
-
- Site Directory Comments
- ---------- ------------- -------------
- ftp.iup.edu UPLOADS: Note the colon
- after the directory
- name-- it's needed.
-
- ftp.ulowell.edu /pub Archiver puts new
- files out every
- month or so. Mail
- to archiver after
- uploading.
-
- wuarchive.wust.edu /pub/MSDOS_UPLOADS/games
-
- onion.rain.com /pub/falcon3/incoming Mail to archiver
- after uploading.
-
- Remeber to always send mail to the archiver after uploading a file.
-
-
- F4. Where else can I get flight-sim related materials?
-
- One other source, if you don't have Internet access, is to check out
- FSFORUM on CompuServe. The libraries and forums there cover flight
- simulation of all types, from games to simulators like FS to air
- traffic control and more. [Does anyone have information on Prodigy
- or GEnie? --JM]
-
-
- Section G: Misc.
- -----------------
-
- G1. What happened between subLOGIC, Microsoft, and BAO?
-
- Glenn Wallace writes [trimmed for brevity -JM]:
-
- Well, it turns out it was BOTH Microsoft and Bruce Artwick that filed
- against subLOGIC...
-
- Ancient history I know, but I just had to dig this stuff up...
-
- ------- reprinted without permission, of course -------
-
- Q65285 PR Court Enjoins Release of SubLOGIC's Flight Simulator: ATP
- Microsoft News Releases (NEWS)
-
- Court Enjoins Release of SubLOGIC Corporation's Flight Simulator: ATP
-
- SPRINGFIELD, Ill. -- August 28, 1990 -- Finding that there is a
- strong likelihood of copyright infringement of Microsoft(R) Flight
- Simulator(R), Federal District Court Judge Richard Mills has ordered
- an injunction against the release of Flight Simulator: Airline
- Transport Pilot (Flight Simulator: ATP) by SubLOGIC Corporation. This
- preliminary injunction prohibits SubLOGIC Corporation from
- distributing Flight Simulator: ATP pending resolution of the
- copyright infringement suit filed by Microsoft on December 19, 1989
- against SubLOGIC Corporation in the U.S. District Court for the
- District of Illinois.
-
- Microsoft filed its complaint alleging that Flight Simulator: ATP
- infringes Microsoft's copyright in Flight Simulator by its use of
- computer code taken from Microsoft Flight Simulator. Microsoft
- requested an injunction in papers filed July 18, 1989 after SubLOGIC
- announced its intention to release Flight Simulator: ATP on July 23,
- 1990.
-
- ----------
-
- Q67946 PR MS & Bruce Artwick Reach Settlement with SubLOGIC Microsoft
- News Releases (NEWS)
-
-
- Microsoft and Bruce Artwick Reach Settlement with SubLOGIC
-
- CHAMPAIGN, Illinois -- December 21, 1990 -- Microsoft and Bruce
- Artwick reached a settlement today with SubLOGIC concerning various
- lawsuits which arose out of SubLOGIC's planned release of its ATP
- (Airline Transport Pilot) product. Artwick and Microsoft filed
- separate claims in U.S. District Court in Illinois earlier this year
- claiming that ATP would infringe copyrights in the Microsoft(R)
- Flight Simulator(R) product. The agreement settles all claims and
- counterclaims asserted in both federal cases as well as those
- asserted in a state case filed by Artwick.
-
- The settlement will lift a preliminary injunction which was entered
- by the federal court on July 24, 1990, barring the release of ATP.
- The settlement permits SubLOGIC to release one version of ATP
- containing certain computer code from older versions of Microsoft
- Flight Simulator.
-
- The settlement acknowledges Microsoft's ownership of Microsoft Flight
- Simulator software copyrights, it acknowledges Artwick's ownership of
- other Flight Simulator software copyrights, and it acknowledges
- SubLOGIC's ownership of the scenery disk software copyrights. As a
- result of the settlement, Artwick will own the "Flight Simulator"
- trademark, but SubLOGIC will continue to publish Artwick's Flight
- Simulator software products for computers like the Apple(R) II,
- Atari(R), and Commodore(R) under license from Artwick.
-
- "The agreement allows all parties to turn their attention full time
- to developing products. SubLOGIC plans to release ATP as soon as
- possible and to continue development of scenery disks. ATP will
- simulate the flight of five aircraft, the Boeing 737, 747, 767, the
- Airbus A320, and the Shorts 360, between 26 major cities throughout
- the United States. Scenery Disk 12, covering the northeastern United
- States, is now also available for release," said Stuart Moment of
- SubLOGIC.
-
- "Microsoft and Artwick will continue to work together to produce new
- versions of Microsoft Flight Simulator as well as exciting new
- products such as the recently released Microsoft Flight Simulator
- Aircraft & Scenery Designer. This add-on product for Microsoft Flight
- Simulator version 4.0 allows users to customize their flight
- environment with a powerful scenery designer. The package also
- includes four new aircraft, including a Boeing 747-400 developed in
- conjunction with Boeing," said Charles Fitzgerald, Microsoft's
- product manager for Microsoft Flight Simulator.
-
- "The Bruce Artwick Organization will continue to be a significant
- player in the development of flight simulation software, not only
- through our work with Microsoft on Microsoft Flight Simulator, but
- also through new products we will be releasing in the future," said
- Bruce Artwick, chairman of The Bruce Artwick Organization, Ltd.
-
-
- G2. How do I submit comments, suggestions, or corrections to the FAQ?
-
- Send email to mechalas@gn.ecn.purdue.edu.
-
- ----------------------------------------------------------------------------
-
- --
- John Mechalas "I'm not an actor, but
- mechalas@gn.ecn.purdue.edu I play one on TV."
- Aero Engineering, Purdue University #include disclaimer.h
-
-